
Greetings, fellow CFS enthusiast, and thank you for downloading this mission.
This is a CFS1 stock campaign mission originally titled No Quarter. It has been converted and modified to play in CFS2.
You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.
The objective in this one is to destroy the traitors in the Ju88, who are attempting to defect to England. They have been joined by some Spitfire's, so watch out. Make the Ju88 your priority target though, we must set an example of what will happen to defectors.
Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.
You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder, if you'd like to have some status messages while flying. (Specific files listed in the sound.txt file included in this package)
I also recommend the German radio calls by the Ground Crew, as I did use several of those sound files in this mission. They are not absolutely required, but they do add some flavor to the mission. They can be found in the CFS2 section under CFS2 Stuff.
You will need Akemi's Bf109e-7, the VB_Spitfire MKI from Sim-Outhouse , and you will also need K.Malinowski's excellent Ju88 A14 from Simviation.
***If these links are dead or inaccurate, try getting help on one of the CFS forums out there for updated locations.***
This mission is very simple. You just need to find and shoot down the Ju88. Just because a mission is simple does not necessarily mean it can't be fun though.
I chose to use thick clouds that range from around 2500 feet altitude, up to around 10000 feet. This really makes the mission look good, though it utterly destroys my frame rates (I'm lucky if I see 15 fps). However, since there are very few planes in this mission, I can get by with the frame rates I do get. Plus, if you wanna make this a much more challenging mission, you can always turn off all aircraft labels, and tactical display. This, in combination with the thick cloud cover, makes it much more interesting, and difficult.
Not much more to say really, this one went pretty smoothly.
Here are a few tips, but you'll have your most fun experimenting for yourself.
As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.
This mission was designed and tested using warping, I can make no guarantees how it will play in real time.
****If you modify this mission, make a backup copy first. Some hand edits were done to the mission and
dynamic files. I eliminated the automatic "you must survive goal", and I also adjusted the ai skill levels. I also changed the
Ju88's unit_family=1 to unit_family=2, to make it behave more like a bomber. These things will
be overwritten if you run this mission through the mission builder.***
I would suggest either editing by hand or using Keith Bedford's mission editor to make most adjustments.
I deleted all ground objects from the mission file.
I have included ditching (like C. Burgess uses in his missions) in these missions, as I like it, and find it helpful in the cases where you just can't make it home. You just need to be outside the base area (about 1 mile from base or less) and come to a stop, then cut off your engine. I have found that doing this inside enemy territory miraculously let's you evade capture. At least it has every time I've done it so far.
There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some more.
I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...
Enjoy, and make those traitors pay.
This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well.
If it blows up your pc, it weren't me that caused it. If my puny, ancient, much neglected pc will run it, then yours should too.
Use at your own risk, no warranty implied or offered. It plays fine on mine own system.
I can be reached at the address below.
Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".
All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.
All grammatical errors are solely the fault of the author and cannot be blamed on anyone, or thing, excepting himself.
FvB missions are made under the influence of rock and roll (mostly the classic type). Play it loud!
LONG LIVE ROCK!!!
© Michael Brookshire and Franz von Baron Productions 2000-2004. All Rights Reserved